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Rabbit Rig
Project type
3D Rigging
Date
May 2025
I created the rabbit rig by doing manual binding. Since this isn’t a typical human
character, I set my own bind weights. I started with the bottom half of the body, moving up towards the head. After I was happy with my results, I mirrored the weights over.
To prepare for animation, I moved the character in unnatural positions to ensure all points were normalized and that there were no abnormal deformations.




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